It's fun to use on subsequent playthroughs, but on a first playthrough kind of ruins the flow of the game and the discovery/reward aspect for finding new powerups and accessing areas you "shouldn't" have been able to previously access. Wall jumping like that was never really intended though and actually breaks the game. Souls games are great at this core Metroid idea for me as well and most recently Returnal nailed the shit out of it. It's like playing archaeologist after being dumped off in a totally foreign environment, such a cool concept to me still. That being said, the Metroid games definitely require a lot of searching and feeling lost which is actually why I love them so much in the first place. In that context, Super Metroid was actually really modern at the time as far as I recall in that it actually had a fairly detailed and understandable map and even a menu showing you what power-ups you have collected and all. I remember playing A Link to the Past with my sister back in the day and we constantly made notes on a crude map we had copied from the game's overworld map. I will throw in that this definitely goes back to a time when we'd play games with a notepad next to us. I think that’s why communities like D1P are so cool I also would not want to reference a guide constantly, but turning to the community for help turns it into a social interaction, which makes it a lot of fun.
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